![]() The reason people play heavy is because there is an upper limit to how well you can shoot. There is still some value in this data, but not as much as I was looking for. ![]() (Though snipers are not counted in IvI which may skew results.) Engineer is underrepresented as I filtered out vehicle usage.Įdit: I would like to follow up with a longer study of the top 500 IvI but for that I need to familiarize myself with Dasanfall's API for easier data analysis.Įdit2: This is the page I gathered my data from: DA Stats Sorted by IvI of BR100 playersĮdit3: I would to add that I have learned more about IvI scores and they may not be a good indicator for the information I was seeking. ![]() Medic and Infil are also lower than I anticipated. LA is a little low, but where I expected them. though considering HA, while being a frontline soldier, is also one of the designated AV classes, you would hope to see them weaker in IvI to compensate for their AV capability. These counts are not necessarily surprising. I chose to use their top three weapons to classify which class they used for most of their IvI kills. Some of these counts were players with multiple "primary" classes which made it difficult to determine where to count them. There is undeniable some error on these counts. Engineer may be underrepresented as I filtered out any Engineer players whose primaries were Vehicle weapons. You can also save configurations that can be loaded in the menu when running.The following is a quick browse of the class breakdown of top IvI players at BR100. The default settings can be defined by editing the "default.txt" file. They are simple text files with a single numeric id on each line. The weapon ids listed in these files are removed when statistics are calculated. Included in the "files" directory (please keep them in the folder) are the weapon filter files. Note: please use an advanced text editor such as notepad++ to edit the list files! If Java is not installed, it can be installed here: Then records the number of kills from that set that were accomplished with a head-shot, and then computes the ratio of head-shot kills / total kills. HSR: Pulls the last 1000 kills only, and applies the same restrictions as above.Looks like: shots hit / (shots fired * (1 - (tool shots / total shots)) Support classes, Medic and Engineer, are also subject to an additional calculation, which weights the shots fired against the ratio for shots fired from support tools vs all weapons. Accuracy: Takes per-class historical accuracy for the most recent classes, selecting from Daily/Weekly/Monthly/Lifetime based on proximity to entered sample size.It then records all deaths, and computes a ratio of kills / deaths. weird.), and kills with knives, consumable explosives, pistols, shotguns, and MAX weapons. True KD: Pulls the past 1000 kills/death events, then records all kills except the following: kills in a vehicle, suicides (self kills.Revive KD: Pulled from weekly historical stats until there are more than 1000 points of data.BR: Just pulled from the character stats.Only use sparingly, and preferably on smaller outfits. To use: Download zip file, run "Joke_gg.jar."
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